Friday, November 22, 2013

GT Racing 2 (2013) : The House Always Wins


I really want to like GT Racing 2. A racing sim for mobile devices that’s also free? Sounds great. But Gameloft isn’t so keen on giving gamers a great experience for nothing. I understand that there is a need to make money somewhere in this game, but the cost of getting some real enjoyment out of the game is awfully egregious.

There’s certainly a great deal of events to play through, at least 8 for each car. But to actually get to play these events require buying cars, and the credits don’t come quick and easy. Progression is also hindered by the need of collecting a lot of stars just to unlock certain cars. The quick way to get around that is to throw some real-world money at the game, but it certainly isn’t cheap. To get things moving, you need to spend at least $10 to unlock a few cars, or you’ll spend hours driving a Chevrolet Sonic just trying to grind enough credit to unlock another car. Grinding just to unlock new content is actually worse than Gran Turismo 5 and Forza Motorsport 2, COMBINED. It would have been nice for Gameloft to throw out an introductory offer that gave players a pack of cars, credits and mechanics for a low cost, but they didn’t.

The game has a similar look to Asphalt 8, and I wouldn’t be surprised if Gameloft used the same game engine for GT Racing 2. The game runs fairly well on my phone (the HTC EVO 3D), and doesn’t look so bad considering it’s not running on the highest details available. A couple of times the framerate choked so bad that the game ended up crashing, which forced me to reboot my phone. It could be worse; I’ve played console games that crash more frequently than this.

I’m not a huge fan of using tilt controls for racing games, and it’s barely serviceable in GT Racing 2. Tilt controls just aren’t ideal for racing sims; I would rather have precise controls than tilt controls. There is the option to use an external controller, which is nice. There’s just not a lot of precision with tilt controls and auto acceleration, and you’ll be rubbing the walls a lot, even with steering assist.

The AI is just too unbalanced, and favors the developer by forcing the player to spend more money to upgrade vehicles. There’s very little rubber-banding in the AI (which for a game like this would be welcome), and the computer controlled racers rarely make mistakes. If you thought the AI in GT5 was too rigid, GT Racing 2 is downright strict in adhering to its own racing lines.


For a game that’s free, it seems like expectations should be rather low for a game like this. But since so many gaming blogs are in love with this game, I think expectations should be ramped up a bit. In all fairness, the game looks good and there is a lot of content. Unfortunately, a lot of the game content feels like it’s behind one huge pay wall, shaking down players who want to expand their playtime further than racing hot hatches for hours on end. It sounds silly to complain about these issues in a free to play game, but if there was more value to what Gameloft expects you to pay, I wouldn’t complain so much. Asking players to spend $30 to unlock a Ferrari is just outrageous, at that rate; the full game should be unlocked. The cost of accessing everything in the game shouldn’t exceed the cost of something like Forza Motorsport 5 or Gran Turismo 6. It’s a mobile game, for cripes sake. If this were a Vita or a 3DS game, charging $40 would seem pretty fair for full access to game content. But for a mobile game, the price is just too damn high.

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